Everyone has their own preferences for scoring systems such as some believe in keeping scores low and more realistic to NFL scores. However a high scoring system can be very exciting and enhance the prospects of players who are less likely to be drafted in touchdown heavy leagues. But no matter which you prefer a scoring system should have one goal to reflect a player’s performance on the field and translate the performance to fantasy football points.
PPR (Point per Reception) is a basic performance based scoring system and can have roots in not touchdowns but yardage and touches. While PPR is the normal score system in most leagues some have become intimidated with the basic formula.
Basic PPR Scoring System
*Who ever has possession of the ball is automatically offense (yes you reward the points to the defense). Now think about this if the offense turns the ball over on the field the offense is now defense, which is why if they recover the ball for a TD the score is not rewarded to the offensive individual player but to that teams defense. Yes, I know that teams Defense is not on the field but to simply explain an offense loses identity once the ball is turned over. They are now defense and for every turnover a team defense is rewarded a touchdown not an individual! Rule of thumb turnover TD’s are defensive touchdowns!
**Do not let the kicker of all positions become a huge score; can the kicker determine a game winner? Yes, but he is only as good as how many attempts he receives. If the kicker throws a TD do not give him 6pts, because he is now a QB and should only receive points if slated in that position. Rules of thumb reward the points only to the position a player is started as.
What are the Upsides to a PPR Leagues?
1) Scoring is based on performance and if a player never has a TD they may still have a huge impact on the game.
2) High scores lead to fantasy football fun and lots of trash talking all weekend.
3) Strategy becomes broad you may have more alternatives on your bench on Sunday and during bye weeks.
What are the Down Sides to PPR Leagues?
1) Over complication of scoring system obviously, and the new and awful trend of using individual defensive players. Keep it simple.
2) Can be intimidating to novice fantasy football players.
3) Tend to have deep drafts that are not necessary. The longest Drafts EVER!
The next scoring system is simple but that is the problem with TD Only leagues they are too simple and leave little room for strategy or bench use unless they score TD’s.
Basic Touchdown Only Scoring System
What are the Upsides to a TD Only Leagues?
1) Keeps it simple.
2) Can be very easy for novice fantasy football players.
3) Hard to have a bad draft as long as you have a huge scoring QB.
What are the Down Sides to TD Only Leagues?
1) Scoring is based on touchdowns and that makes QB a higher value than RB’s.
2) Lots of low scores and you run the risk of more tie games.
3) You can have a FB who scores nothing but touchdowns and the guy is a star yet he averages 40 yards a game, and that is pathetic. Your league champion tends to be rather lucky than football smart.
So what if you want to create a league to entice the novice while create a strategy based performance league for the advanced player. This scoring system can level the playing field by granting the novice a TD heavy QB with a first round pick while the more knowledgeable advanced player focuses on RBs within the draft. The great thing about this scoring system is you can have a wide range of variables to level the playing field with waiver transactions. By shrinking the amount of players to a roster you create a necessary need to add and drop players so it is difficult to stack a team due to bye weeks.
My scoring system is called the Natural Scoring System since it is performance based yet never rewards reception points instead they replaced by a bonus system. Your heavy scoring players tend to be your QB, RB, and WR but we have no flex and you must carry a TE. You are only allowed 14 players on a roster and you must start 8 on game day.
Natural Scoring System
Roster and Depth Chart Parameters
With a 10 -14 team league you can have a high scoring league that centers on waiver moves with players who have adequate playing time. This scoring and roster system forces teams to make transactions not sit and wait to do something with their dead weight on the bench. The bye weeks tend to cause teams to drop players that have potential to fill a roster need and since the lowest ranking teams are first on add drop list every team has a shot of finding late season gold.
Some leagues allow too many players on a bench and that creates teams that horde player while other teams need to fill demanding positions. This league creates an environment where teams must trade, or add drop to fill positional needs not horde a deep sleeper who never starts on a team.
I have ran this system for 11 years and have had minimal problems the only drawback is how it always surprising me with unexpected results. Where some leagues know who will win it all draft day my leagues tend to surprise me and my members with how fast teams can rise and fall from not or making poor transactions.
You will also be surprised at how easy new or novice members will take to understand the scoring system. Since the System rewards 6 Pts on a TD pass novice players are usually are able to find a QB worth taking to help their performance if they struggle to find deeper draft picks.
With that said QB’s are not a lock for a championship if your supporting cast is not reliable then no matter how many TD’s your QB throws your team can loose.
This system will create an energetic and fun atmosphere in your league that will bring everyone back to win it all.